Stabbing a dragon in the eye while on horseback, using sleep arrows, and other new tidbits.
The Lands Between is an open world studded with smaller dungeons and encounters. Branching out from this are 'Legacy Dungeons', which act as self-contained areas with the nastiest bosses.
Sites of Lost Grace are where you heal and replenish your healing charges, while they also make enemies respawn. When in the Overworld, you can warp to any you've previously rested at.
Special moves won't be tied to a specific weapon. You're free to swap skills between a variety of weapons when you sit down at a Site of Lost Grace.
A first for a Soulsborne game, Elden Ring has a map, but not an icon-covered Ubisoft-style one. This is a simpler affair with terrain and drawings of landmarks.
The story will be more akin to Sekiro than Dark Souls, which famously doesn't tell the player much directly. From's trakemark environmental storytelling won't be going anywhere, though.
Thanks, Sekiro. We knew Elden Ring has jumping, but The Washington Post points out that the dungeons are clearly designed with jumping in mind for basic navigation as well as shortcuts.
The latest demo showcased a fight against a huge dragon, where the player switched between fighting on-foot and on horseback. At one point our warrior stuns the creature, allowing for a critical attack right in the eyeball.
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