They belong in a museum.
An early point-and-click adventure from LucasArts. Designed by adventure vets Ron Gilbert and David Fox, it featured an IQ—or 'Indy Quotient—system, where you could score extra points by finding alternate solutions to puzzles.
A rip-roaring adventure built around the Atlantis myth, with all the whip-cracking, Nazi-punching, and wisecracking of the movies. The script still makes us grin.
This strange adventure is designed to run in a window on your desktop, with randomly generated levels and stories. The layout of its maps, and the placement of items and puzzles, is different every time you play. It's a cool idea in an otherwise boring game.
We're surprised it took so long for someone to look at the success of Tomb Raider, which was released four years earlier, and develop an Indy game in the same style. This is a fun, if clunky, puzzle-focused adventure.
The best Indy game on PC after Fate of Atlantis. Another third-person Tomb Raider-alike, it features some brilliant, extra scrappy fistfights. The supernatural plot is enjoyably pulpy, too.
It was only a matter of time before the Indiana Jones Lego range was turned into a game. As is the case with most Lego games, this is a fun, occasionally amusing take on the movies, recreating scenes with a tongue-in-cheek twist.
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