Do these games all need to be so violent that John Wick would spit his cornflakes out?
Vanguard's Operator executions would make even the hardiest soldier whisper "steady on". Oh, and kudos for giving us a glimpse of how a gritty reboot of Shovel Knight might look.
Titanfall 2 is mainly a game about a sad chap making friends with a lovely robot. It’s slightly jarring then, that its multiplayer offers as many inventive ways to kill people as Mortal Kombat.
Even for a game about revolutionary violence, FC6 demonstrates a masterful disdain for sentient flesh. Also, do you really need to cover someone’s mouth if they no longer have a throat? Ugh.
Wolvenstein 2 makes us pine for garden variety skull-cracking finishers. B.J.'s enthused hatchet executions are a touch too creative for our delicate little stomachs.
We'd say Shadow puts the ‘kill’ in ‘overkill’, except that wouldn’t be killy enough. You'll never see so many definitely-already-dead heads being severed from their shoulders.
Halo 5's finishers look odd next to the clean kills of the older games. They're a mean-spirited, slapstick dance that feels more about humiliation than the fleeting joy of a perfect assassination.
If there's one game we'll let away with rampantly OTT glory kills, it's id's shooter. It would feel weirder if the Doom Slayer wasn’t braining monsters with their own shattered elbows.